Campaign |
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AOI DM DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - BAM |
Era |
AoH D - 1W ANLE A AOL AoG AoH(wKr) AoT AE A+D AE AH AR AE A BAE BEE BGE(b) BfTE BfM BE B+d BRE BRECM CoFM CA CEoM D(wKr) D+E D+A D+D D+E+E+E D+I D+M D+M D+N D+S DotD EPDE EH EM E+d EIME EoFM EoFME EoM EoMM EoMR EoM EoS EE EE EE+D EE+EoM+D ER GEE GE GEae GS GA H+EI H+M H+N HA I IC IR IME Kr Kr(A) LoC LA MC ME MCE0B MR N+A NC NCL(h) Nc+d NPE OMPTAoHE OMPTDE ORst PYR(DE6ul) RAE RAE(AoH) RPS S SRE SE SE SF+D SR TN+T TNM TP+N TP+N+T TP+T TPA TTT TA TMA TMA Top VPE VE V+D WTCTO—D WTOO—D WoC XE(d) hie ie |
Language |
C af ar bg ca ca cs da de el en@shaw en eo es et eu fi fr fur gl he hr hu id is it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sr sr sv tl tr vi zh zh |
The dwarves of Triththa learned long ago that defending their land depended on warriors that would hold the lines, even in open ground. Essential to this are heavy shields that can be bashed into an opponent's face.
Special Notes: The steadiness of this unit reduces damage from some attacks, but only while defending. Some of this unit's attacks are not available except on defense. This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Advances from: | |
---|---|
Advances to: | Dwarvish Guard |
Cost: | 21 |
HP: | 42 |
Movement: | 4 |
XP: | 47 |
Level: | 1 |
Alignment: | neutral |
ID | EoS Dwarvish Shieldman |
Abilities: | steadfast |
shield impact | 14 - 1 melee | defend only slows | |
spear pierce | 5 - 3 melee | ||
javelin pierce | 5 - 1 ranged |
Resistances: | |
---|---|
blade | 20% |
pierce | 20% |
impact | 20% |
fire | 10% |
cold | 10% |
arcane | 10% |
Terrain | Movement Cost | Defense |
---|---|---|
Castle | 1 | 60% |
Cave | 1 | 50% |
Coastal Reef | 2 | 30% |
Deep Water | - | 0% |
Flat | 1 | 40% |
Forest | 1 | 40% |
Frozen | 2 | 30% |
Hills | 1 | 50% |
Impassable | - | 0% |
Mountains | 1 | 60% |
Mushroom Grove | 1 | 40% |
Sand | 1 | 40% |
Shallow Water | 3 | 20% |
Swamp | 3 | 20% |
Unwalkable | - | 0% |
Village | 1 | 50% |